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[TUT] Decompile Any Kind of BSP 
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Post [TUT] Decompile Any Kind of BSP
Can do that using Vmex

Screenshot:
Image

Decompiling a protected map:
Image

Usually what happens when using un-patched Vmex:
Image

When viewing the decompiled protected map in Hammer, this is what one of the methods of protection would look like:
Image
(this one came from gm_ps_hugeflatconstruct, which is protected)
Enjoy!

Soft by Ember


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Wed Jan 02, 2008 12:08
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Post Re: [TUT] Decompile Any Kind of BSP
cool software, did you also tried with the hl2 maps?


Thu Jan 03, 2008 3:39
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Post Re: [TUT] Decompile Any Kind of BSP
Hi I have a few maps I would like to decompile.but it says its protected.

I tried the tutorial and it still did not work.what am I doing wrong?

I am trying to decompile the stargate maps to make them more interesting.

Also my other question is how can I make my maps protected like this?


Mon Mar 31, 2008 5:36
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Post Re: [TUT] Decompile Any Kind of BSP
Iam trying it now.....i hope it works because i search for something like that 1 WEEK!!!!!
Thank very much.

Axel


Wed Feb 11, 2009 5:04
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Post Re: [TUT] Decompile Any Kind of BSP
mhm it just create a vmf with 0KB. what is wrong? i tried ba_jail_alcatraz_B8


Wed Feb 11, 2009 5:13
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Post Re: [TUT] Decompile Any Kind of BSP
[KÄŦ]Alphapack wrote:
Hi I have a few maps I would like to decompile.but it says its protected.

I tried the tutorial and it still did not work.what am I doing wrong?

I am trying to decompile the stargate maps to make them more interesting.

Also my other question is how can I make my maps protected like this?


When version 0.80 came out, It stopped decompiling maps with some custom parameters in them. If it's protected then the author did that so you can't decompile it. You can try decompiling it with an old version of VMEX, but it will screw up every brush.
Also, VMEX is not made so you can decompile a map to edit it and make it "more interesting", it is made so you can see if it has a specific entity in it, to see how something it's made, or other things like that. Before editing the Stargate maps, you should first ask the author for permision, or to start your own map.

You guys are lame ! :P


Sat Aug 22, 2009 9:28
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